Adepticon 2024 Recap

Electi Studio had the incredible opportunity to return to Adepticon as an exhibitor to share Blaster and Hobgoblin. Adepticon is one of the best events focused solely on miniature games in the United States. I flew into Chicago, and Jordan Cuffie from Skullforge Studios joined me at the booth to show off his new miniatures game Arsenal, which will be available in Blaster this August. We had an incredible time hanging out with game designers, fans, and content creators who all share the same love for the miniature hobby.

We met discord community members @hero0fcant0n and @Rozz. We talked about the future of miniatures games and died laughing in the foyer lounge with Ash Barker, Sean Sutter, and Joey McGuire and the Black Site Studio team. I stopped and said thanks to early supporters like Doug from 2+ Tough, @dim.the.creative, @sparkhammer_minis, @vanessa_miniatures, and Robby from Skirmish Mats.

Also we continued to build friendships with Best Hobby, Gav Thorpe, Hal from Green Ronin and the ever-cheerful Gaetano from onepagerules (Electi designed OPR’s website, brand and all the pretty new layouts you’re seeing from them.)

Jordan Cuffie shows off Blaster Vol. 07: Arsenal at the Electi booth at Adepticon 2024.


OOooh what are these?

If you passed by the Electi booth, you were likely stopped dead in your tracks by Jordan’s new miniatures for Blaster Vol. 07: Arsenal. Jordan is an incredible miniatures sculptor and now a close friend that I met at my first Adepticon. He’s most known for his work on the Skullforge Patreon, where he unleashes heaps of sci-fi miniatures every month. But what you might not know is that Jordan is also a prolific game designer. He’s shared at least six ideas with me, all of which I want to publish in collaboration with him. Most likely though, you’ll be seeing Jordan popping up all over the place. So make sure to catch his debut in Blaster Vol. 07.

is blaster INDIE?

I can't help but feel INCREDIBLY SMALL at Adepticon, so for me, the answer is obvious: yes Blaster is indie. But what I’m realizing is that it’s becoming an important vehicle for independent artists and designers to come together and collaborate on something much bigger than any of us individually.

Blaster is starting to be carried in stores, and shortly, we’ll even be distributed so you can request it at your friendly local game store. Stores are becoming increasingly interested in miniature-agnostic games, and having a supply of awesome new games is now a point of pride. Blaster will now be able to provide retail customers with easy access to quality independent game designers and artists.

So maybe Blaster isn’t indie but an ally to independent game designers and artists.

More shots from the toy camera:

Gregory Horton

Owner, Senior Editor at Blaster Game Magazine

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